Illusion of Gaia – a RPG-like game published by Nintendo in the USA and Europe and by Enix in Japan in 1993.
The aim of the game is to save the game world, which is broadly based on medieval Earth, from the evil influence of an approaching comet. You control the game’s hero, Will, who has developed latent psychological powers after a shipwreck, through various areas of historical origin. Most of these areas are based on existing ruins or remaining remnants of human civilizations, such as ancient Inca temples, the Great Wall of China area, Angkor Wat or the Egyptian pyramids. But locations that are simply conveyed from legends, such as Mu or the Tower of Babel, are also part of the plot. Although you are accompanied by a variety of different supporting characters, they only play a role in the narrative story and do not actively intervene in the game. The game plot is told in a strictly linear manner, with areas once visited no longer being accessible later in the game.
Journey into the dark side of an ancient civilization. Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting. In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet. Gaia, Will’s guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.
Known in Japan as Gaia Gensōki (Japanese: ガイア幻想紀, lit. “The Gaia Fantasy Chronicle”).