BurgerSpace – a hamburger-smashing video game. It is a clone of the 1982 BurgerTime video game by Data East.
When an enemy gets carried down on a slice and has landed, it is now shown as frozen until it revives, instead of disappearing until it revives. To restore the old disappearing behavior, pass new option –hide-landed-enemies.
Requirements (on a GNU/Linux system): SDL, SDL_image, SDL_mixer. The sources might compile on other Unix-like systems.
The command burgerspace runs the game. Use the arrow keys to move, the Ctrl key to throw pepper, and P to pause the game and resume it. The Escape key quits the game. If you use GNOME, you should see an entry for BurgerSpace in the Games menu.
There is a command-line option –z-for-pepper which allows you to shoot with the Z key instead of Ctrl.
The project developer is Pierre Sarrazin.