Last Updated on: 26th April 2022, 03:41 pm
Web site: retroarch.com
Platform: Linux, Android, iOS, OS X, Haiku, Windows, Xbox, PlayStation, Wii, Nintendo, GameCube
License: GNU GPL
First release: May 26, 2010
RetroArch – a frontend for emulators, game engines and media players. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.
In addition to this, you are able to run original game discs (CDs) from RetroArch. RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, machine translation, blind accessibility features, and more.
RetroArch can run on the usual platforms like Windows, Mac OS X and Linux, but it stands alone in that it can support far more platforms beyond just that. On top of all that, RetroArch also runs on iOS and Android for tablets and phones, as well as on game consoles like PS2, PS3, PSP, PS Vita, Wii, Wii U, 2DS, 3DS, Switch, and more.
RetroArch is capable of next-frame responsive time. This means that there should be no nearly no perceivable difference in terms of input latency from real hardware, FPGA/clone or original hardware.
Common game controllers are automatically configured when plugged in, just like a real console. Ideal for multiplayer games when a friend brings their own controller. You can also configure controllers manually to assign special actions to button combos.
Shaders are efficient graphical filters that can greatly improve the rendering of old games. They can also be used to replicate the look and feel of old CRT monitors. You can even stack them to create your own effect. The possibilities are endless.