Last Updated on: 10th January 2024, 05:10 pm

Web site:
Category: Emulators
Platform: Linux, DOS, Windows
License: unknown
Interface: GUI
First release: 1997

SNEmul – a Super Nintendo emulator. That means that this software is (in theory 😉 able to run rom dumps of SNES softwares on your PC. As SNEmul is in a middle stage of development, don’t expect all your roms running with it.

The first goal was to make a solid 65c816 cpu emulation. Sound is implemented but still lacks some DSP fx like echo-fx. Tranparence effects are also implemented although they need some optimizations. In the future, perfect sound and faster emulation will be supported. We (developers) are working every days on SNEmul and it becomes more stable and faster weeks after weeks, so expect it to reach the achievement of leading emulators very soon.

What is implemented:
– 65816 CPU (a few bugs remain, and 6502 emulation is not supported)
– SRAM support
– LoROM/HiROM support
– Line by line graphics engine
– Graphics Modes 0,1,2,3,4,5,6,7
– Mode 7 effects
– 512 horizontal resolution with Mode 5
– 8×8, 16×16 tiles (priority per tile is implemented)
– 32×32, 64×32, 32×64, 64×64 screen modes
– 8×8, 16×16, 32×32, 64×64 sprites
– Window clipping(only support for first window is implemented)
– BG priorities
– BACK color
– Sprite priorities (still doesn’t work perfectly)
– Mosaic effects
– Full DMA support
– HDMA support(uncomplete)
– HIRQ/VIRQ/NMI interrupts
– PAL/NTSC detection
– SPC700 CPU (some bugs remain)
– Sound DSP (lakes most effects)

Linux user READ THIS: The sound is very trashy and slow under Linux. The problem comes from the SEAL sound library. If you know how to use it under Linux, or if you know another Linux sound library, please tell us.

For 16 bits mode only :
– Palette alteration between scanlines
– Fixed color Add/sub for BG/sprites/BACK (may not work in all case)
– Subscren Add/sub for BG/sprites/BACK
– Some 1/2 transparency effects are implemented
– Window color clipping is also implemented for a few effects

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