Last Updated on: 31st December 2023, 11:15 am

Web site: mbmartin.bevc.blacksburg.va.us/~paulh/3Dc/3Dc.html (not active)
Category: Games
Sub-Category: Board
Platform: Linux
License: GNU GPL
Interface: GUI
First release: 1993

3DChess – a three dimensional chess game software. Code written by Paul Hicks, copyright 1995,1996. You can copy and use this software as described by the GNU copyleft. No infringement of intellectual copyright is intended.

Game designed and invented by Bernard Kennedy, copyright 1993.

We (Paul and Bernard) request that our names be mentioned in any work you derive from the algorithms within 3Dc; I (Paul Hicks) request that my name be
mentioned in a work you derive from any part of the code for 3Dc.

Command line params:
-play: Tells the computer to play. Requires a following parameter, either black or white, which tells the computer which colour to play.
-ad: Tells the computer that you are playing as the white player in a network game. It requires one additional parameter—the display to pop the black player’s windows up on. The other display must allow connections, via xhost or xauth.

Most standard X command line parameters (-geometry, -foreground, etc.) work too. There are no 3Dc-specific resources but normal Xt resources (foreground, geometry, etc.) work. By default, the muster (main) window’s resource name is “3Dc”; the board windows are “3Dc board {X|Y|Z}”, depending on the board.

3Dc is played with three chess boards arranged one above another. The pieces on the middle board are the standard chess pieces; the other two boards have the following pieces (with equivalent “normal” pieces parenthesized):
– Prince (king)
– Princess (queen)
– Abbey (bishop) (should have been abbot, but the plastic piece was too hard to make, apparently)
– Cannon (knight)
– Galley (rook)

These pieces all move exactly like their equivalent pieces in chess, with the exception of the cannon (which we’ll come to later).

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