Escape from Pong – a very small NES game which introduces the concept of playing Pong from the ball’s point of view. Your mission is to escape from 13 difficult levels, despite the paddle trying to beat you at every turn. It is also the first NES game I’ve ever written.
Your goal, as a Ping Pong ball, is to avoid the paddles and other obstacles to escape from the screen in 13 variously difficult levels.
Gameplay: Levels consist of one paddle which always tries to stay in front of the ball. There are also white walls which the ball will bounce off of and red walls which will restart the level if you contact them. If you get in the way of a paddle the level will also restart, this is to prevent you from having the paddle push you through a wall. In order to advance to the next level you must get the ball to leave the screen.
The early levels do not have gravity, but later levels do. The difficulty level generally gets higher as the game progesses. When you have completed all 13 levels the game will restart from level 1, but the paddles will move faster. There is no way to actually “win” the game, but then again there is no way to “lose”.
A 1K NES entry into the MiniGame 2003 Compo by Halley’s Comet Software.
Assembled with DASM by Matthew Dillon.